


As usual, brains as well as brawn are required to unravel Joker's insanely inspired scheme. Experience earned through combat, exploration, and experimentation allow Batman to create better equipment, more finely tuned to the given tasks.In addition to the Joker and his brilliant aide in evil, Harley Quinn, Batman faces other super-powered asylum patients, including Bane, Killer Croc, and Zsasz. Stealthy prowling gives advantages of positioning and surprise, rewarding the hero's caution and patience with one-hit takedowns. Batman also has a belt full of useful gadgets to help even the odds, with x-ray scanners and chemical tracers that let him see through walls and follow invisible tracks.

In addition to prowling the corridors of Arkham, Batman can explore the outdoor areas, using his equipment to reach high spots and glide safely back down.Specially suited for the game's one-against-many melee style, the three-button combat control scheme is intended for free-flowing moves and strings of combo attacks on multiple opponents. The twisted plot plays out in a freely explored re-creation of the asylum and surrounding island. The villain springs a trap and takes over the institution, with an army of thugs and a host of dangerous inmates to back him up. The game begins as Batman delivers the Joker to Arkham Asylum, Gotham City's psychiatric hospital for the criminally insane. Meanwhile, newer games reinforce that the player isn't an Assassin through contact with the Hidden Ones and their lack of visually distinct robes.Batman: Arkham Asylum is an original adventure with fast action and large-scale combat sequences, played from a close third-person perspective in a dark, survival horror-styled setting. As far as customization goes, though, it allows players to feel like an Assassin without necessarily having to be one.

Narratively, it reinforces who Edward is as a character, making the unfurling of a pirate flag with the Assassin's logo all the more satisfying at the end of the game. Throughout the game, Edward makes regular contact with the Brotherhood but is apprehensive to join them, pursuing his own selfish desires instead of joining with the Assassin's cause. Those options allowed players to maintain the look of an Assassin, while also offering options that felt removed from the Assassin Brotherhood. However, it did offer a bounty of customization options for both Edward and his ship the Jackdaw. Black Flag set the precedent that players didn't necessarily need to be a real Assassin for the majority of its runtime, relegating Edward Kenway to the role of an overly enthusiastic cosplayer until the endgame.
